Achievements are rewarded to the player after completing challenges or reaching certain milestones in Portal Stories: Mel. In the game, there are a total of 28 achievements.

*These achievements are all going to be unlocked by the end of the game, and do not require you to go off the rails.

Name Description Image How To Unlock
Welcome to Aperture Enter the main lobby of Aperture Science Innovators
Long-Term Relaxation Oversleep
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Enter the Aperture Cryopod*
Voices from Above Who is that?
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Hear AEGIS' voice*
Firefighting 101 Discover a new way to turn down the heat
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Pour water on a fire*
Back on Track Enter Virgil's testing track

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Persistent Check that all doors have been locked for the night
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Check every locked door from

the train station to the elevator

at the beginning of the game.

Testing the Waters Super Drowning Skills
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At the beginning of the game,

jump into the first body

of water you see. NOTE:

The water is found after

the elevator ride.

Forever Alone Try to bring the cube with you
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Somewhere in Chapter 4 is a

hidden Companion Cube, it's after

one of the tests. Find it for the

achievement. It's at sp_a4_tb_over_goo

in between the two test chambers.

Deja-Vu Solve the same test three times!
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Organic Complications Hide from AEGIS
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Use some plants to hide from AEGIS*
Back off track Get off the track again
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Welcome to my Domain Reach AEGIS's Domain
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System Shutdown Shut down AEGIS
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Self-explanatory* (cannot be unlocked in story mode)
Under the Stairs N/A
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In a3_concepts, when the stairs

open up in the first test chamber

for you to reach the funnel, portal

in a small opening.

You Shouldn't be Here Experience a Deeply Unimpactful Moment
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On the old Aperture map where

Cave says the "Zoo offered us a deal

we can't turn down" (sp_a2_past_power), you shoot a

portal and climb up some stairs, it's by the exit.

Single rainbow Not even all the way!
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Find Rainbow Core in a4_two_of_a_kind.

At the first test in the map, use the funnel to get to the second cube dropper, and look to the left for an opening in the wall.

Burned in Goo Get Burned while in goo
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Stand in a puddle of goo and touch

a laser beam. You can get this in a4_factory.

Crushed N/A
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Get crushed and die. You can

get this in the area where they

test if cubes can press buttons. You can get this in a4_factory.

Shot Get shot on the turret range.
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Electrocution Get electrocuted
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Jump into electric water and die.

You can get this at the beginning of chapter 3.

In the Vents Get into the vents
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Secret location in a4_factory. Large office

area after cubes are shot by turrets. There's a

room with a damaged floor and white surface.

And there's another room with a crushed ceiling.

Portal onto the white surface and into the crushed ceiling, open the door, sneak to the vent on left and you're done. You can get this in a4_factory.

Beyond your Range of Hearing Refuse to Listen
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Keep clicking on Virgil when

you first find him at the beginning

of Chapter 3, then you will get this

achievement. It's in sp_a3_junkyard.

Into Darkness Mind your Step
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When Virgil lights up the dark room in

AEGIS' hub, he mentions to watch out for a hole. Jump in to this hole for an achievement. You can get this in a4_factory.

Ignorant Ignore good advice
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At the part where the AEGIS

sends a death elevator,

walk right into it.

Curious Find all the Vitrified door messages
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Determined Solve the broken test
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Solve the broken test chamber in a4_factory, the one where Virgil tells you to try and escape. You need to have the cube on the button and pointed at the lazer relay thing, it's pretty simple.
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After the starting elevator in sp_a4_core_access, you'll go to the left and meet two turrets. There is a blocked room with "Lab 2056" upon it. Sneak there with your portal gun.
Story Shutdown Shutdown AEGIS in Story Mode
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Self-explanatory* (cannot be unlocked in advanced mode)

NOTE: *Can be required in the regular story-line, thus you SHALL always have these achievements by the end of the game.

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