Achievements are rewarded to the player after completing challenges or reaching certain milestones in Portal Stories: Mel. In the game, there are a total of 28 achievements.
*These achievements are all going to be unlocked by the end of the game, and do not require you to go off the rails.
|Name||Description||Image||How To Unlock|
|Welcome to Aperture||Enter the main lobby of Aperture Science Innovators||Self-explanatory*|
|Long-Term Relaxation||Oversleep||Enter the Aperture Cryopod*|
|Voices from Above||Who is that?||Hear AEGIS' voice*|
|Firefighting 101||Discover a new way to turn down the heat||Pour water on a fire*|
|Back on Track||Enter Virgil's testing track||Self-explanatory*|
|Persistent||Check that all doors have been locked for the night||Check every locked door from
the train station to the elevator
at the beginning of the game.
|Testing the Waters||Super Drowning Skills||At the beginning of the game,
jump into the first body
of water you see. NOTE:
The water is found after
the elevator ride.
|Forever Alone||Try to bring the cube with you||Somewhere in Chapter 4 is a
hidden Companion Cube, it's after
one of the tests. Find it for the
achievement. It's at sp_a4_tb_over_goo
in between the two test chambers.
|Deja-Vu||Solve the same test three times!||Self-explanatory*|
|Organic Complications||Hide from AEGIS||Use some plants to hide from AEGIS*|
|Back off track||Get off the track again||Self-explanatory*|
|Welcome to my Domain||Reach AEGIS's Domain||Self-explanatory*|
|System Shutdown||Shut down AEGIS||Self-explanatory* (cannot be unlocked in story mode)|
|Under the Stairs||N/A||In a3_concepts, when the stairs
open up in the first test chamber
for you to reach the funnel, portal
in a small opening.
|You Shouldn't be Here||Experience a Deeply Unimpactful Moment||On the old Aperture map where
Cave says the "Zoo offered us a deal
we can't turn down" (sp_a2_past_power), you shoot a
portal and climb up some stairs, it's by the exit.
|Single rainbow||Not even all the way!||Find Rainbow Core in a4_two_of_a_kind.
At the first test in the map, use the funnel to get to the second cube dropper, and look to the left for an opening in the wall.
|Burned in Goo||Get Burned while in goo||Stand in a puddle of goo and touch
a laser beam. You can get this in a4_factory.
|Crushed||N/A||Get crushed and die. You can
get this in the area where they
test if cubes can press buttons. You can get this in a4_factory.
|Shot||Get shot on the turret range.||Self-explanatory|
|Electrocution||Get electrocuted||Jump into electric water and die.
You can get this at the beginning of chapter 3.
|In the Vents||Get into the vents||Secret location in a4_factory. Large office
area after cubes are shot by turrets. There's a
room with a damaged floor and white surface.
And there's another room with a crushed ceiling.
Portal onto the white surface and into the crushed ceiling, open the door, sneak to the vent on left and you're done. You can get this in a4_factory.
|Beyond your Range of Hearing||Refuse to Listen||Keep clicking on Virgil when
you first find him at the beginning
of Chapter 3, then you will get this
achievement. It's in sp_a3_junkyard.
|Into Darkness||Mind your Step||When Virgil lights up the dark room in
AEGIS' hub, he mentions to watch out for a hole. Jump in to this hole for an achievement. You can get this in a4_factory.
|Ignorant||Ignore good advice||At the part where the AEGIS
sends a death elevator,
walk right into it.
|Curious||Find all the Vitrified door messages||Self-explanatory|
|Determined||Solve the broken test||Solve the broken test chamber in a4_factory, the one where Virgil tells you to try and escape. You need to have the cube on the button and pointed at the lazer relay thing, it's pretty simple.|
|2056||MAKE IT STOP||After the starting elevator in sp_a4_core_access, you'll go to the left and meet two turrets. There is a blocked room with "Lab 2056" upon it. Sneak there with your portal gun.|
|Story Shutdown||Shutdown AEGIS in Story Mode||Self-explanatory* (cannot be unlocked in advanced mode)|
NOTE: *Can be required in the regular story-line, thus you SHALL always have these achievements by the end of the game.